Post by Mike Akiski on Mar 23, 2006 16:10:56 GMT -5
General and Technical Data
Model number
This is the number assigned by the designers to the particular model and build of the Mobile Weapon. Mobile Weapons of the same series or with similar design usually have similar coding to indicate so.
Code name
This is the code name given to the Mobile Weapon. It is the name that the unit is commonly referred to.
Unit type
This field indicates two thing about the Mobile Weapon. It states the type of Mobile Weapon, eg commander type, prototype, ceremonial type, experimental type or mass production type. It also indicates the purpose of the Mobile Weapon, eg general purpose, reconnaissance, high mobility, patrol, ground assault, aerial combat.
Manufacturer
The company or faction that manufactured the Mobile Weapon.
Operator
This is the name of the pilot who owns the Mobile Weapon, or who is assigned to the Mobile Weapon.
First deployment
This is the approximate or exact date the unit was first deployed in combat.
Accommodation
This field gives information of the thingypit the Mobile Weapon has. It states the capacity of the thingypit. It can be for pilot only, or for a pilot and a gunner, or for other number of crews. The thingypit can be a standard thingypit or one that is custom-made for a specific purpose or to suit the pilot. The thingypit is generally located in the torso, but can also be located slightly above or below the torso to accommodate the design of the Mobile Weapon.
Dimensions
This is the overall height of the Mobile Suit or the length and wingspan of the Mobile Armour. Please state what the dimensions are for, eg overall height 18.35 metres or length 17 metres or wingspan 10 metres
Weight
State the maximum gross weight for your Mobile Weapon. Please bear in mind that the more weapons you carry, the heavier you get. Try to state a realistic weight.
Construction
This is where the Mobile Weapon was constructed. It could be a private facility or one that is operated by a Mobile Weapon company.
Powerplant
The Mobile Weapon runs on battery packs that power it's systems as well as it's weapons. The standard powerplant used is the ultracompact energy battery. More powerful generators that utilize nuclear reaction provides much more energy but nuclear reactors are only restricted to Gundams only.
Equipment and design features
Equipments such as sensors or other features about the Mobile Weapon.
Fixed armaments
The armaments that are fixed onto the Mobile Weapon. These cannot be removed. When you plan which fixed armaments, bear in mind that you will have less options for hand armaments if you have more fixed armaments. Each Mobile Weapon is allowed only a maximum number of types of weapons determined by it's class. Both fixed and hand armaments add up to the maximum number of types of weapons allowed.
Optional hand armaments
These are armaments held by Mobile Suits. You can have several of these, however, the MS can only have a fixed number of weapons. Optional hand armaments add up to the total number of types of weapons. For example, if you have a Custom MS, you are allowed five types of weapons. You can choose to have 4 fixed armaments and one hand armament. You can state down more than one hand armament but you can only bring one into battle.
Technical and Historical Notes
These are extra technical notes that you want us to know about, such as the reason for manufacture or certain features about the Mobile Weapon. Add a little history about the Mobile Weapon to let us know more about the Mobile Weapon and how the pilot and MW's paths crossed. If you have a picture of your MS, post it here!
For Mobile Weapon profiles check out: www.mahq.net
Model number
This is the number assigned by the designers to the particular model and build of the Mobile Weapon. Mobile Weapons of the same series or with similar design usually have similar coding to indicate so.
Code name
This is the code name given to the Mobile Weapon. It is the name that the unit is commonly referred to.
Unit type
This field indicates two thing about the Mobile Weapon. It states the type of Mobile Weapon, eg commander type, prototype, ceremonial type, experimental type or mass production type. It also indicates the purpose of the Mobile Weapon, eg general purpose, reconnaissance, high mobility, patrol, ground assault, aerial combat.
Manufacturer
The company or faction that manufactured the Mobile Weapon.
Operator
This is the name of the pilot who owns the Mobile Weapon, or who is assigned to the Mobile Weapon.
First deployment
This is the approximate or exact date the unit was first deployed in combat.
Accommodation
This field gives information of the thingypit the Mobile Weapon has. It states the capacity of the thingypit. It can be for pilot only, or for a pilot and a gunner, or for other number of crews. The thingypit can be a standard thingypit or one that is custom-made for a specific purpose or to suit the pilot. The thingypit is generally located in the torso, but can also be located slightly above or below the torso to accommodate the design of the Mobile Weapon.
Dimensions
This is the overall height of the Mobile Suit or the length and wingspan of the Mobile Armour. Please state what the dimensions are for, eg overall height 18.35 metres or length 17 metres or wingspan 10 metres
Weight
State the maximum gross weight for your Mobile Weapon. Please bear in mind that the more weapons you carry, the heavier you get. Try to state a realistic weight.
Construction
This is where the Mobile Weapon was constructed. It could be a private facility or one that is operated by a Mobile Weapon company.
Powerplant
The Mobile Weapon runs on battery packs that power it's systems as well as it's weapons. The standard powerplant used is the ultracompact energy battery. More powerful generators that utilize nuclear reaction provides much more energy but nuclear reactors are only restricted to Gundams only.
Equipment and design features
Equipments such as sensors or other features about the Mobile Weapon.
Fixed armaments
The armaments that are fixed onto the Mobile Weapon. These cannot be removed. When you plan which fixed armaments, bear in mind that you will have less options for hand armaments if you have more fixed armaments. Each Mobile Weapon is allowed only a maximum number of types of weapons determined by it's class. Both fixed and hand armaments add up to the maximum number of types of weapons allowed.
Optional hand armaments
These are armaments held by Mobile Suits. You can have several of these, however, the MS can only have a fixed number of weapons. Optional hand armaments add up to the total number of types of weapons. For example, if you have a Custom MS, you are allowed five types of weapons. You can choose to have 4 fixed armaments and one hand armament. You can state down more than one hand armament but you can only bring one into battle.
Technical and Historical Notes
These are extra technical notes that you want us to know about, such as the reason for manufacture or certain features about the Mobile Weapon. Add a little history about the Mobile Weapon to let us know more about the Mobile Weapon and how the pilot and MW's paths crossed. If you have a picture of your MS, post it here!
For Mobile Weapon profiles check out: www.mahq.net